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I've been receiving some solid feedback on my Non-Traditional Sandbox Design series (thanks guys!), and in reviewing it, I realized I'd forgotten to include an overview of the process. One point I would like to reiterate here is that many of the steps shown in this series may be considered optional. I can't say that my method is the best, or the only way to design a campaign setting, but it has been used and tweaked for nearly 34 years with excellent feedback from players and DM's alike. Once you have the basic process down, you can quickly jump to any step and continue to expand your campaign as needed, to stay ahead of the players, and of course to suit your own demented desires for design.

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To that end, I've placed those that I consider to be optional in bold/ Italic text (and added the words if applicable) for your convenience. So without further ado, here is the outline. One of the areas of the AD&D 1E Vancian Magic system that I've always enjoyed is the idea of Material Spell Components. Commview for wifi awus036h driver. Yes, I've sat at a table and played with DM's that required a systematic approach ranging from listing every component in detail to even needing to quest for specific, and I might add, common ingredients so that the mage could ply his trade. Other DM's never worry about them, simply saying you cast the spell and here is the result. I'm guessing the majority of DM's (and players) fall in the latter category as well.

I fall somewhere in between those two extremes. As for my current campaign, there is an Alchemist in the group whom has been collecting various items, which may or may not aid him when preparing alchemical concoctions down the road. The Alchemist to me is a class that fits tremendously well into my vision of a campaign world, and also promotes this collection process that I think all Mages should use to their advantage. Collecting the poison from a slain spider happens regularly for the fighters and thieves in the party to coat their weapons.Yet, when the same party walks into a deserted lab and see scrolls and potions sitting with dust on a shelf, there's a mad dash to grab the first one. Left alone on that same shelf, sitting under that same layer of dust is a literal plethora of riches for the mage (and anyone else) willing to do a bit of investigation. Case in point, last gaming session I ran, the intrepid party was in the the Dark Chateau. In the basement, behind 2 angled purple curtains were tables and alchemical supplies on raised platforms.